+ Many unannounced projects !
Here are also some implementation notions in middlewares.
Creating immersive and thrilling Audio assets including:
- Foley
- Sound Design
- Interactive Music Composition
Which will translate your visions into evocative auditory experiences.
Using in-house audio tools or third-party audio middleware softwares (FMOD, Wwise), I implement the sounds to harmonize with your game's lore and narratives.
I offer my engine audio coding skills so the game developers can focus on their priority.
- C#, C++, Blueprints, Python etc.
While I use Cubase for music, I massively use Reaper for sound design and editing. Using templates and scripts, the workflow speeds up and becomes very efficient. I use Fmod or Wwise to implement sounds and determine their behavior. Then I use Unity or Unreal Engine to integrate the sounds in your game.
Depending on the project and your needs, I can achieve one or all of these tasks.
I am constantly learning and pushing myself to improve, whether it's through experimenting with new techniques in sound design or staying up to date with the latest technologies and industry trends. I am excited for the future of video games and the opportunities that it presents for audio professionals like myself.
I believe communication is key to get the best of a project. So let's discuss about your needs and choose the adequate solution.
I always enjoy talking about work or meet passionate people :)
Leave a message here or contact me at corentin.bertiaux@gmail.com