Corentin Bertiaux
Game Audio Programmer · Technical Sound Designer

Demo Reel

Works

Smite

Smite

AAA MOBA
Paladins

Paladins

AAA FPS
Outcast 2

Outcast 2

AA Open-World
Stellaris: Astral Planes

Stellaris: Astral Planes

4X Grand Strategy Game
Tiger Blade

Tiger Blade

Indie VR Action
The Imaginary Friend

The Imaginary Friend

Indie VR Story-Telling Experience

+ Many unannounced projects !

Here are also some implementation notions in middlewares.

Services

Asset Creation

Creating immersive and thrilling Audio assets including:
  - Foley
  - Sound Design
  - Interactive Music Composition
Which will translate your visions into evocative auditory experiences.

Audio Implementation

Using in-house audio tools or third-party audio middleware softwares (FMOD, Wwise), I implement the sounds to harmonize with your game's lore and narratives.

Programming

I offer my engine audio coding skills so the game developers can focus on their priority.
   - C#, C++, Blueprints, Python etc.

ReaperFmodWwise

While I use Cubase for music, I massively use Reaper for sound design and editing. Using templates and scripts, the workflow speeds up and becomes very efficient. I use Fmod or Wwise to implement sounds and determine their behavior. Then I use Unity or Unreal Engine to integrate the sounds in your game.
Depending on the project and your needs, I can achieve one or all of these tasks.

I am constantly learning and pushing myself to improve, whether it's through experimenting with new techniques in sound design or staying up to date with the latest technologies and industry trends. I am excited for the future of video games and the opportunities that it presents for audio professionals like myself.

I believe communication is key to get the best of a project. So let's discuss about your needs and choose the adequate solution.

Contact

I always enjoy talking about work or meet passionate people :)
Leave a message here or contact me at corentin.bertiaux@gmail.com

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